Learners · 5 pupils
I complete a specific step in my learning.
+5 points per step · 4 steps per pupil
For yourself. Together.
And for others.
Turn efforts into rewards worth working towards.
Everyone can contribute in their own way. You choose the rules and who benefits.
Early access on the web · Android coming soon
The whole family takes part. Everyone’s tasks are agreed on together, for children and parents alike: sharing screen-free time, telling a bedtime story… Everyone contributes to the shared reward.
Wishes can remain individual or become a shared project: you choose who contributes and who benefits.
Example in progress
I complete a specific step in my learning.
+5 points per step · 4 steps per pupil
I help a classmate understand and succeed independently.
+2 points per validated act of help · maximum 10 per pupil
The outing is unlocked when both progress bars are full.
Example in progress
I complete my development task and record its progress.
I validate the planned tests and record the result.
The milestone is reached when both criteria are met.
I let my colleague finish before responding.
I invite a colleague to join a break, without insisting.
Examples to adapt together. The team chooses the actions, who takes them on and how to recognise progress.
Both the shared goal and each member’s minimum contribution count.
A minimum to reach and a contribution cap are set for each member.
Configuration: Point types and their thresholds can be configured for each reward.
Bonus: If learning goals are met within the first few days, the teacher can award bonus mutual-help points to unlock the reward. The main goal is achieved; solidarity will continue with the next challenge.
Reward ideas: cake, a film in class, an outing (museum, exhibition…), or 10 extra minutes of break each day for a week (the time saved by helping pupils catch up can make this possible)…
Benefits: a classmate’s explanation can spark understanding where an adult’s did not, and provide support that is missing at home. Everyone learns to explain and develops empathy, mentoring, mutual help and solidarity. Once they understand, pupils who initially struggled can also help others.
If the 5 pupils do not succeed, the explanation that makes things click still needs to be found together, perhaps with the teacher. If progress is being made, the deadline or reward can be adjusted: extra time, a simple loaf cake instead of a celebration cake, and so on.
Start with simple challenges you are confident the class can complete, then build from there.
Fictional example · Illustrative app preview
InZeWishBox’s primary use: each person completes their tasks, earns points and chooses a reward from the catalogue you define. Collective rewards extend this possibility.
Individual use works in every setting involving children: at home, at school, at a club or in an association.
For example: I complete my tasks, earn points, then choose game time or an outing. The request follows the selected trust level.
Explore individual rewardsYou set the framework
Rewards for yourself, a group or someone else.
Different tasks can contribute to the same reward, with a role for everyone.
Adapt the rules and trust levels to your way of guiding others.
Multiple contexts, multiple settings: the same app can be used at home, at school and at a club, or across the different households of a blended family. Each context keeps its own tasks, rewards and rules.
End-to-end encryption, your data stays with you, no ads. And a charter that puts independence and care at the heart of every use.
Our approach and commitments →Simple and transparent
Unlimited trial, no credit card required.
Then the Family plan at €19.99 per year.
Android in internal testing · Web in early access